Apple Changes Developer Guidlines

Earlier this year, Apple changed their developer guidelines to completely rule out any other 3rd party developing applications to be used to build App Store apps. Well, in a surprising 180 turn around, Apple has once again changed the guidelines, and will now allow developers to use 3rd party applications for developing their apps, as long as the app is not downloading any code, when in use on a iDevice.

Here’s the official press release:

The App Store℠ has revolutionized the way mobile applications are developed and distributed. With over 250,000 apps and 6.5 billion downloads, the App Store has become the world’s largest mobile application platform and App Store developers have earned over one billion dollars from the sales of their apps.

We are continually trying to make the App Store even better. We have listened to our developers and taken much of their feedback to heart. Based on their input, today we are making some important changes to our iOS Developer Program license in sections 3.3.1, 3.3.2 and 3.3.9 to relax some restrictions we put in place earlier this year.

In particular, we are relaxing all restrictions on the development tools used to create iOS apps, as long as the resulting apps do not download any code. This should give developers the flexibility they want, while preserving the security we need.

In addition, for the first time we are publishing the App Store Review Guidelines to help developers understand how we review submitted apps. We hope it will make us more transparent and help our developers create even more successful apps for the App Store.

The App Store is perhaps the most important milestone in the history of mobile software. Working together with our developers, we will continue to surprise and delight our users with innovative mobile apps.

This is a big deal for a lot of developers who find Apple’s iOS SDK limited. Many are speculating that this could be the first step to allowing Adobe Flash on iDevices, as well. Personally, I think we’re a long way off, from that ever happening. If Adobe can get Flash to run properly on an iDevice, then maybe Apple will take another look at it. - rorypiper

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